Posts Tagged ‘Evil Genius’

ec01Yeesssss!  I’ve finally done it. (more…)


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I must be in a list mood at the moment, or it could be that I’ve just been a bit busy the last few days.

Anyhoo, funny moments in games were around well before rag doll physics, but games who’s main focus is being funny are much rarer than you’d have thought.  Here is a list of games (in no particular order) that I have played, and found to be especially funny. (more…)

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Just a small one today, a short list of what I think is some of the best game music.

Whilst some games shouldn’t have music, for most it can add so much depth and is unfortunately one of the most overlooked aspects when designing a game.  Along with a brief comment on why I like the particular music I shall also link to a youtube sample (something which I haven’t done before).  (more…)

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over-the-yearsToday it is a very reflective day for me, I looked across from my bed to the games currently residing on my desk and started thinking about all the great experiences I’ve had in Gaming over the years, and there have been some great ones.

Max Payne 2, I still remember my first time to the fun house and in particular the first time I walked past the (more…)

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egsu01Here we are, the last day of Evil Genius Week.

A lot has happened today, but did I make it?  Did I reach my goal?  You’ll just have to read and find out.  (Either that or skip to the bottom.)

With my “lair” prepared, it was now time to build the rocket that will launch my Gravity Disrupter into orbit.  A quick look at the objective screen:egsu02

Work will now be split into two fronts, preparation of the rocket, and infiltrating the security agencies.  Completing the former will require special resources.  Scattered throughout the world are various sites that can be exploited for resources.  All I needed to do was decide which to focus on.  Despite what the mission descriptions imply, it doesn’t matter if you just get the required amount from one site.

The second objective to infiltrate the worlds security agencies involved interrogating a diplomat from each.  Happily they were either holidaying or out doing field work on my very island.  All that was required was to capture them.  egsu04Pretty soon they were all locked up and I set about interrogating each of them, they quickly talked and now I had the information I would need to sneak in my own people into their agencies.  This would require the only minion type I had yet to acquire, the Diplomat.

egsu05Diplomats are the other tier four social minion, when befuddling agents and holiday makers, they attack their Loyalty (blue).  Disloyal agents don’t bother remembering anything the see.  Diplomats train Spin-Doctors with this contraption:  egsu06It is used to help minions learn how to act at social gatherings, such as Embassy Balls.

My first diplomat however seemed more interested in dealing with agents that training people for my mission…  This could take a while.

Now that Samantha Mumba was out of the picture, I currently only had one super agent to contend with.  Pretty soon I found out how I could get rid of him too, I had learnt the location of Jet Chans mentor, if I could kidnap him I could interrogate him until he divulged Jet Chan’s Achilles heel.  egsu07It would take ten workers and two Martial Artists to carry out the kidnapping so I quickly sent them out to get him.  Due to years of training, Jet Chans mentor would not succumb to psychological interrogation, instead I needed to use something physical.  The first thing that came to mind was the bookcase.  A quick spell in their and he told all.  egsu08Jet Chan had not been defeated for a very long time, if I (i.e. one of my minions) could best him in a ‘fair fight’ he would be so distraught that he would give up his position of super agent.  Unfortunately I was about to run into some serious trouble.

I had kept a minion blatantly carrying out misdeeds in the hope of attracting Jet Chan’s attention.  Despite being in the same area he didn’t take the bait, I even had him followed but still he would not come.  I decided the best way to get his attention was to combine my efforts with my other goal of obtaining resources.  I got my minions ready, then sent them out to the resource site in A.N.V.I.L. territory.  egsu03These missions work a little differently to the ones I had done in the past, instead of one single time limit each box of the resource took a certain amount of time, this meant I could start collecting what I needed, then stop part way through if I had reason to.  Fortunately once the mission is started, it doesn’t matter if the exact minion requirements are not fulfilled.  So despite losing a lot of minions over time, the resources kept coming so long as there was someone there.

egsu11Once the resources have been obtained from the world map they appear in the depot ready to be transported.  Due to the delicate nature of the resources they need to be stored in a freezer, I had setup a second empty freezer deeper in my “lair”.  It seemed however that the first freezer was slightly closer so the resources went there, it was a simple matter to have them transferred though.  After a while, with my stockpile growing higher I decided to have a look at the launching area.  I could now build sections of the rocket, so I started as many of the sections as I could.  Pretty soon I had four of the five sections complete, now I just needed a few more resources.  This was when things collapsed.

Stealing resources from a country  obviously makes them very angry.  This means they start sending large squads of soldiers.  egsu12Even though I had a large contingent of guards they wiped the floor with me.  Saboteurs were entering the base at the same time and they set to work blowing up, well, everything.  This was too much even for my henchmen and pretty soon half of my base was destroyed, including my training room and all the very expensive equipment in my laboratory.  egsu13As well as that my minion count was heavy depleted, including all of my high level minions, which would mean I’d have to redo all of the world map missions to get them back.  At this stage I felt like giving up.  If I could somehow manage to recover it would take me a very long time.  But I persevered.

Around this time Jet Chan finally graced me with an appearance.  I was pretty upset having just lost almost everything, and as I hardly had any minions I had to play it very carefully.  He would make a difficult recovery impossible if I didn’t get rid of him now.  I sounded the alert (it may well have already been running) informing my guards to arm themselves.  I piled all my henchmen together and set about taking Jet Chan down.  It was a vicious battle, some other agents were still attacking and my guard room was the focus.  Montezuma lost one of his lives, a sacrifice I thought was worth it.  Jet Chan was down, all I needed to do know was initiate the final encounter.  egsu14Almost all of my training equipment was gone, including the dojo I would need to fight Jet Chan.  Despite dwindling funds I decided to purchase one, soon it was in place.  Time for the fight.

I half expected I wouldn’t be able to carry out the fight since all of my Martial Artists were gone, but fortunately a basic minion volunteered.  Then I remembered, that this wasn’t going to be a fair fight.  egsu09

egsu10My minion won, Jet Chan was defeated.  He ran off in shame never to be seen again.  Now back to the task of rebuilding my forces and my “lair”.

Time went on…and on, and still I was trying to recover.  Since I had to withdraw all of my minions from the world map my heat rating was falling, which meant I had very little to deal with in my “lair”.  Funds were at a premium however, if I went out into the world to get more this would create heat attracting more agents to my base, and without minions to deal with them I would likely be pushed back even further.  I carefully placed the few minions I could spare in key locations, things were ever so slowly getting back on track.

An hour or two later I was finally in a position to start spending a little time on my objectives.  I had got a hold of another diplomat and so I had a go at sneaking one into an agency.  Sadly this failed, I needed more minions to back up the diplomat, and now I had to wait until another one was trained.  My diplomats were still not training any extra, they always seemed to be off in some corner of my “lair”, I think they may have been playing poker.  I finally managed to get some more Quantum Physicists so I decided to finish off getting the resources for my rocket.  This went fairly well, boxes were starting to filter into my base.  Time to see if I can build another rocket section, I could.  Then I got an Objective Complete message, all it had taken were two more boxes…

I stopped my minions on the world map and was free to focus on inserting my diplomats.

At this time two more super agents showed their faces:

egsu15Dirk Masters works for P.A.T.R.I.O.T., he carries two large large guns and happily mows down anything and everything, he can be a real pain.

egsu16The next was Katerina Frostonova, H.A.M.M.E.R. super agent, although she had been about on the world map for a while, she arrived on my island after Dirk Masters.  I’ve never really had any problems with her, I’m not sure why.  She could have some secret weapon that comes out in a fight, but most of the time I’ve managed to weaken her leaving her helpless.  egsu17I think her skill might be something to do with stealth, as it didn’t zoom in on her when she first appeared like it did for the others, but I found her anyway, slightly see through.

Throughout today’s play I got the chance to hire two henchmen.  The first I had too choose between two special henchmen:

egsu18Lord Kane

egsu19Eli Barracuda

I had played with Eli in the demo, so I went for Lord Kane.

The last henchman choice gave me the option of all the past henchmen on offer, plus Mesmero.  egsu20Since I’d ever even been offered him I decided to give him a try.

It’s now getting late, I’m hungry and starting to feel tired.  Things were ticking along just fine, but then along comes another group of soldiers.  I had managed to kidnap Dirk Masters and was interrogating him in the food mixer, the soldiers attack allowed him to escape, this was when I remembered why Red Ivan can be such trouble.  He fired his rocket launcher into the crowded mess hall, damaging a lot of people, including me..!  My health was getting dangerously low so I made a quick retreat before going back to coordinate the attack on Dirk Masters.  Once again my “lair” was in turmoil.

egsu21I’ve decided it’s time to break my rule of not looking at spoilers.  I have never made it past, or possibly up to, this point in Evil Genius, so I don’t know how much more is left to do.  A quick skim of the wiki I’ve mentioned before shows that there is still quite a long way until the game reaches its conclusion.  (wow this game keeps on giving)  I had hoped that if I hurried I could reach the end in time, but it turns out I won’t be able to.  I’ve run out of time…  This weeks project is at an end.

It’s not too bad.  I had noted at the start of Evil Genius Week that I didn’t have a set goal to reach, just to try and convey my regard for this game.  I hope I’ve achieved that.  I will be carrying on this game, although I’ve suffered yet another set back, it’s not as bad as earlier and I managed to recover from that.  This intense play has left me a bit worn out, so I’ll have a short break then get right back into it. Sometime in the future I’ll post the results of this hard toil.

How dare you skip to the bottom.  😉

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egs01Time for a fresh start.

After you have collected all the information and funds you need, it’s time to find somewhere more suitable, and where is more suitable than the heart of a volcano?

A last quick look around and I was ready to go, I headed to the world map and pressed ‘New Island’.  A warning comes up making sure you wish to move, how dare it think that me, an evil mastermind, am not 100% certain about everything I do…  Time for packing.  My minions kindly box up all of my loot and then head off for the depot, all I have to do is join them when I’m ready.  But this island did not want to let me go…

egs03Agents might be pretty dim, spotting something that’s obviously illegal and not paying it any attention, but when they spot a chance to finish you off they take it instantly.  All my minions and henchmen were now waiting at the depot, I was alone in the base, except for my bodyguard, when several agents come in through the only entrance.  I knew I should have created an emergency exit.  All I could do was hide and wait for my chance.  Things soon got worse however as who should enter my “lair” but Samantha Mumba.  The agents were hanging around the entrance to my control room, this gave me an idea.  I unlocked the door and they headed in, I then relocked it trapping them inside.  These particular agents being saboteurs enjoy setting explosives, I remember many games where they made it to my power room and set about crippling my “lair”.  egs04Seeing the consoles they set their explosives, and ended up repeatedly blowing themselves up.  Samantha Mumba meanwhile, was making her way further into my base.  The saboteurs now, understandably, wanted to get out of the control room, so I unlocked the door again and they ran off out of the base.  Samantha Mumba went in to the now almost completely empty control room, just a few very damaged memory banks.  She proceeded to start attacking them with her knife, this was my opportunity, I locked her in and made a run for it.  Well, a quick walk at least.  I was free.egs05

Whereas the first island is a traditional desert island, the second is a jungle, complete with monkeys and strange head carvings:  egs06This time I started of with two outdoor shacks, to hold my many items of loot.  Unfortunately this is not enough and they were spread out in the surrounding area.  I needed to start building my new “lair” quickly before agents came along to steal them.  Fortunately no-one came along for quite a while.

On a side note, moving islands has meant I had to give up on reassembling the totem pole, the optional objective has now disappeared, what’s worse is I have to hang on to the pieces.  Oh well, I can just put them somewhere out of the way.

egs07As you have limited access to room blueprints at the start of the game, your first “lair” develops organically, spreading out slowly.  When you start on the second island though you already have access to all the different rooms and a large number of objects.  Yet due to the fact that your lovely Effiel Tower miniature is collecting rust from being out in the elements, and the fact that agents could be along at any moment, you have to come up with a plan quickly.  The various rooms can be demolished at a later time, corridors however cannot.  It would have been nice to plan out a series of fiendish traps at the entrances of my new “lair” but you just have to make do.  egs08It turns out I didn’t really have enough funds to get started.  (~$300,000)  It’s partly down to psychology, you’re used to filling a room up with the best equipment, whereas what you should do is only add the bare essentials for each room and build up later, but this makes deciding the size and shape of a room difficult.  I had a lovely barracks and guard room, but I was already running low on cash.  I had most of the rooms already planned out but could afford to start construction, I needed to send out some minions to steal some more money.

Things were ticking over, one by one I was building the various rooms I had planned out and things were going okay.  Now I should check the objective screen:  egs09It was finally time to decide on my master plan, as soon as my laboratory was up and running I could steal the Codex of Knowledge.  egs10This contains all the information I would need to work out the finer points of my plan.  It wasn’t difficult to steal it.

Trouble was on it’s way however. egs11Another super agent, Jet Chan, from A.N.V.I.L.  He is the second super agent you run into, a better fighter than Samantha Mumba, he will take down a lot of your minions unless you can coordinate an attack.  Fortunately the first time he appeared I had plenty of social minions running about, he was soon standing around outside with a not so bright look on his face.

Around this time the attacks were becoming more frequent.  The second island is difficult to build for because the two depots are at either end, this meant I had to build two entrances.  egs12I put a camouflaged shack on the one, but there was so much activity that it wasn’t hidden well.  Some more difficult agents managed to slip in and get a clear attack on me!  I ran, minions one-by-one joining the fight, my bodyguard gave her life to protect me.  As you become more notorious you gain bodyguards, however once one is killed, you don’t get a replacement.  Finally the agents were taken down, they would pay.  Mwuhuhahaha.egs13

A quick look at the optional objectives, shows something quite interesting:egs14

I mentioned very vaguely yesterday that super agents might not be totally indestructible.  All of them have a special weakness, if you can exploit this weakness in some way the path towards success becomes so much easier.  Super agents regularly break out of their cells and every time they do you can lose a lot of minions.  Even the best standard agents can be taken down easily by several minions, only the super agents can bring a “lair” to it’s knees.  (Unless you aren’t paying attention.)  I remember in previous games not getting this information until I had most of the super agents on my back, I’m going to make the most of this head start I’ve got.  Especially since Samantha Mumba’s last attack almost killed one of my henchmen, and although it wouldn’t be much bother losing a life, it’s the principle of the thing.  Time for Samantha Mumba to have an appointment with the doctor.  egs15A few minutes later and she will no longer be a problem.  I won’t put the final picture on here directly, I don’t want to spoil it for you (yes, I know I’ve already spoilt most of the game  :mrgreen:), so click here if you want to see the results.

I suffered another loss today in the form of my Ancient Samurai Armour.  It was my own fault for placing it in the guard room so close to the entrance, I didn’t have any henchmen on the island at the time so I lost it forever.  I lost quite a lot of guards at the same time, it will take me a while to build my forces back up.

egs17Having obtained the Codex I now needed a scientist from the outside to interpret it.  My science minions are smart but it takes someone really intelligent to use the Codex properly.  egs18Each agency has a scientist up to the job, I went for the one in South Africa.  All I had to do now was protect him while he worked, none of the agents managed to get into my base.

Now I have the information I require to choose my master plan, but first the scientist I had hired was getting cold feet and wanted to go back to the security agencies, I couldn’t allow this of course.  He was swiftly dispatched.  Now to decide which plan I wish to carry out, each is attached to a special research device.  Due to my lack of funds I hadn’t bought any of these devices, now I did have enough money for one of them, but which one to choose.  egs19After much deliberating I finally decided to go with the Gravity distrupter, I can just imagine civilians floating helplessly in the air.  I place the AI SuperComputer and head for the research screen to start drawing up the plans.  egs20Now a scientist takes the information for the AI SuperComputer to analyse and soon I’m ready to make preparations.  The centre of the volcano is hard rock that cannot be built in normally, there is a large space right in the middle, and it’s here that I need to build the launching pad for my rocket.  egs21A short while later and the rocket complex is complete.  egs22I’m so close to the end now I can taste it, however there is still a lot to do and, with only one day to go, I might not make it before the end of the week…

To finish off here is a picture of a monkey.  egs23Take care.  🙂

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egf01Samantha Mumba is…sorry, I mean Mariana Mamba.  I don’t know what it is, but every time I think of her I think, Samantha Mumba.  In every game of Evil Genius I’ve played I’ve never got it right.  I know her name is Mariana Mamba but it always comes out wrong.
egf02Samantha Mumba is a Super Agent.  The World map is split up by security agency.  S.A.B.R.E. is in charge of the ex-colonial countries (Australia, India, South Africa), the UK and Europe.  H.A.M.M.E.R. controls the ex-Soviet countries, three parts of Russia and Cuba.  P.A.T.R.I.O.T.  is three parts of North America and also Japan.  A.N.V.I.L. is responsible for the three parts of China and Polynesia.   S.M.A.S.H. controls the rest, North Africa, South America, the Middle East and Antarctica.  Being more active in a particular area will increase the amount and intensity of agents trying to infiltrate your “lair” from that agency.  Once you get to around the middle of the game, the agencies relalise they’re going to have start taking more drastic action.  They start sending in their best people, the super agents, one for each agency, each one being some sort of spy film stereo type.  The first one is Samantha Mumba, from S.M.A.S.H.

Super agents are unkillable, you can capture them and confuse them, but never get rid of them.  Well, at least not yet…  Super Agents are also the only ones who can kill your henchmen.  Each Henchman has three lives, if they are killed by a super agent they lose a life, lose all thre and you lose them and their slot forever.  You could just keep them on the world map, and yet you can’t easily afford to do without them, as the super agents are very difficult to take down.

Except for providing a boost to your minions Loyalty (blue) and Attention (violet) there isn’t much your avatar can do, one of the best things s\he can do is go and torment the prisoners.  egf03Selecting your avatar and then a cell containing a prisoner sends them to go and laugh at the door.  This gives you a small notoriety boost and it’s funny.  You can only do it to standard prisoners once, however you can do it to super agents every time they’re put in a cell.  This really boosts the feeling of James Bond films, where the mastermind taunts Bond.

As there isn’t really anything you can do to super agents, it’s just a matter of keeping them busy, plus you can get a lot of satisfaction from testing out your various equipment on them.  Mwuhuhahaha.  ‘Do you expect me to talk?  No Mr. Bond I expect you to put up with the new and innovative ways I find for torturing you.’  egf04




egf075Whilst you can only capture super agents, you can still issue the kill tag, this is actually quite a good tactic as just capturing them means your minions have to get up close.  The kill tag allows them you use their weapons at a safe(ish) distance.  Then all you need to do is change the tag to capture while they’re unconcious.

egf08Today I discovered the location of the Cloning Chamber.  This device is being developed by a secret research group in Antarctica.  If you steal it, you gain the ability to create clones of yourself.  Not as a replacement you understand, but as a decoy.  egf085Once you have cloned yourself, a special assassin comes to your island to kill you, if they kill the clone instead it will significantly lower your heat rating since the agencies think you’re dead.  egf09You step into the left chamber, and freeze over.  egf10You then have to wait for a basic minion to come along and use the other, he will then be transformed into a copy by your DNA.  egf11This clone is obviously going to be inferior, so he wears different coloured clothes to your handsome self.  If anyone but the special assassin kills your clone, it will not affect your heat rating and you will suffer a small notoriety deduction.  So you can’t just send your clone out into the open, you have to allow your assassin into your “lair”.  Making a point of not placing any tags, she eventually makes her way in, once she gets far enough I send the clone to her.  She finishes him off rather slowly.egf12

My steadily increasing notoriety allowed me to hire another henchmen.  Once again Dr. Neurocide and The Matron were on offer, they were joined by:


Montezuma, an evil voodoo magician (if only QI were around when they were developing this game) from Cuba.


Moko, an Ancient Aztec Warrior from South America.


And The Butcher, a psychotic surgeon from Indonesia.

I don’t remember hiring any of these before, it may have been around the time I last stopped playing, so I just went for Montezuma.

Overall, progress was a little slow today, the last idea I had to obtain was still just out of my grasp, as well as the last totem pole section.  egf16I had spent some time with my technicians and scientists scouring the world, they had discovered the last piece of the puzzle in Australia quite a while ago, the problem was it required four mercenaries to carry out the mission.  I had increased the mercenaries cap on the minion management screen but what with losing marksmen and martial artists, there weren’t enough available at the same time.

egf17The Martial Artist is the second, fourth tier security minion.  Unlike the marksman who is never without his gun, the martial artist never uses guns, and is instead a master of one-on-one combat.  egf18They use the dojo for training.

When enough mercenaries did become available I immediately sent them out, I would reinforce with minions already out there rather than waiting for others in my “lair” to become available.  Soon I had all the information I would require to start my master plan, but there were still several more conditions that needed to be met.  egf19The attacks on my “lair” were still intense, my guard room was partly destroyed twice and I almost lost my control room again.  They even managed to steal back the Eiffel tower.  😡  That gave me the idea of focusing on the second set of objectives.  Financing a world destroying project is not cheap, I would have to steal at least four of the six “Uber Loot” to be able to pay for it all.  Traditional loot is often some new device, such as this crowd controller:egw13and this dish:  egf195Most of the Uber loot is fairly old.  The Effiel Tower, Ark of the Covenant, Ancient Samurai Armour, King Arthur’s Excalibur, a Sarcophagus and a Million Dollar bill.  Obtaining these would not be easy, the attacks were lowering the number of minions I had and retraining takes time.  I slowly clawed my way through the list and finally obtained four of the six, afterwards I also took another for good measure.

This opened up another sub-objective, generate an income of at least $10,000 and sustain it for five consecutive minutes.  This would also be difficult, an income of $10,000 needs a lot of minions on the world map, and several high level minions at least.  It was going to be difficult to spare them from my “lair”, but I had to do it.  Not only for the objective, but also because I was running out of funds due to the destruction of my rooms.  I boosted the number of minions on the world map and managed to get an income of $10,000, that’s when I noticed I only had one Martial Artist left.

Once you lose all of a certain minion type, you can no longer train any more, unless you lose a second or third tier minion but still have one of the higher level ones.  This means you have to carry out a kidnap mission again, so much was happening at the moment that I wouldn’t have been able to kidnap another civilian martial artist.  I immediately pulled him out, this tipped my income to back below $10,000, *sigh*.  I sent for another two basic guards and waited.  Pretty soon my income was back up and it was time to start counting down the minutes.  Around the third minute, agents appeared on the world map.  Whenever there is an agent in the same country as your minions, they start getting picked off unless you put them in hiding.  But if I did that then I would have to start all over again, I decided to wait it out…

Research was still going strong at the beginning of today, however by the end it had almost completely dried up, despite some objects still having possible tests available.  egf20I discovered that what I thought was the brainwasher is actually the Brainiac Machine, it still does a similar job, although it’s not as funny.  Among today’s results were; a disguised rifle rack and a disguised cell.  Since an agent getting that far into my “lair” has already seen to much anyway, I’ll leave these.  Plus disguised objects are still detectable by the more clever agents.  The Infirmary had only had pharmacist stalls before, now it also had an X-ray Scanner: egf21and Medibed:  egf22

egf23The latter I remember having a very useful purpose later on in the game…

While I’m on the subject of research, I was eager to discover what ‘Freaks’ might be, after researching them yesterdayegf24I tried dunking a prisoner in the Bio-tanks, Results:  Negative.  egf25I incarcerated one of my own minions and sent them for a dunk, Results:  Negative.  Hmmm, this will require more thought.  It might only be possible on the second island, or it may have some other special requirements.  There is a page about it on the wiki I linked to yesterday, must…resist…spoilers…

Finally the five minutes were over, my funds were flush again and all I had to do was increase my notoriety to two hundred.  That was an easy task compared with the others, stealing the uber-loot had pushed my rating up a lot, so I just had to carry out some of the easier Acts of Infamy.

Objective complete!

Now it’s time to get out of here, on the World Map a new button has appeared:  egf26I can now move to another island at any time I want.  First, I think it would be a good idea to calm the various agencies down, I recall all my minions from the world map.  I think another use of the cloning machine might be in order.  You don’t get the machine for very long, you can only keep it so long as you’re on the first island.  Best to make the most of it.

Now I am ready to move onto the next island…or am I?

Are my funds going to be enough to build a “lair” from scratch?

Am I really giving up on reuniting the pieces of the totem pole?

Will I be able to complete my master plan in the two days I have left?


Oh wait…

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