I did have a post lined up, but part way through started thinking I wasn’t so dedicated to the point after all. So instead I’ve decided to spend the time crossing another game off my Guilty Games list, Penumbra Overture, and post up a few screenshots. Hold me…
Sometimes the best adventures, are the ones we create ourselves.
Sorry it’s taken me this long to get back to the project, I had a good idea for a post but it didn’t work out and it sort of stalled everything.
Writing software for multiple platforms can be very difficult, partly down to the knowledge required, but mostly due to the extra time that’s needed. So anything that makes the process easier, or in this case eliminates the problem, is a good thing. Java is a software development platform that uses an extra layer of programming between the program and the computer. This means that once the middle layer has a native version for an operating system (Windows, Mac OSX, Linux, etc.) all software programmed in Java will work in that system. It’s not Continue Reading »
Yeesssss! I’ve finally done it. Continue Reading »
Angels Fall First – Planetstorm is a futuristic space\land battle multiplayer mod for Unreal Tournament III. I haven’t had much chance to play it yet, just messing around offline with bots trying to learn the mechanics, so I don’t have much information on how it plays. But I still think it’s worth a post simply for the ideas. Several years ago, back when UT2004 was released I had an idea for a mod that was quite similar to this, so when I first read about it I was excited. Continue Reading »
It’s been over a month since I last posted about Wurm Online, and I’ve got some screenshots to use up, so here is an update on how life in our little hamlet is progressing. Continue Reading »