Sorry it’s bit late, and technically Friday, but it’s been a busy day…
After discovering and stealing the research equipment yesterday it was time to start coming up with a master plan. For this you need several pieces of information that are scattered throughout the game.
Some are found on the world map, others on individuals who visit your island. You have to get a total of nine ideas, and you start off with three anyway.
I had already found two yesterday in the form of Acts of Infamy, it was just a simple matter of carrying them out.
I found one piece of information walking around my island. If I selected these soldiers it showed up next to them. I would have to interrogate one of these soldiers, no easy feat as there are a lot of them. If I send my minions in I would likely lose several, this is a job for my henchmen. I was distracted by important Evil Genius business at the time, so I didn’t see how things started, but I did see how they ended.
In other news I got quite a few new types of minion today.
Firstly were two new types of scientist, the Biochemist
and the Quantum physicist.
Both of these are better at researching and discovering new objects to test, they are tier four on the minion management screen. All tier four minions are also capable of teaching the lower tiers, for example, a Quantum Physicist can instruct a basic minion in becoming a technician, and then a technician into becoming a Scientist. After that they can only teach to their specific branch of their discipline.
Biochemists train using a table similar to the basic chemists table, except it has a special chamber.
Quantum Physicists use a computer workstation.
For the next I actually skipped ahead, the Marksman is one of the tier four minions in security. The Marksman always carrys a gun, even if you haven’t sounded yellow alert, he’s not particularly good at hand-to-hand fighting, but as he has his gun there is no problem with him carrying out kill tags.
For training he uses a long firing range, unfortunately without the tier three security minion I didn’t have the equipment to train any more marksmen. So I set about recruiting a Mercenary.
I’ve never really liked the mercenaries, sure they use a big gun but they seem to miss quite often, I generally only see them as a means to getting marksmen and the other tier four minion.
The last new minion I obtained was the Playboy, a tier four social minion, the Playboy is great a befuddling anyone who might wander into your base. He lowers several of the enemies stats at a time, although some are lowered less than others.
Research was moving along swiftly, lots of new equipment to use, firstly I finally got all the different types of research equipment. I now had all three of the items I could have stolen on the world map, I got the Impact-Stress analyser and the Laser yesterday.
Today I got the centrifuge, it takes on board research samples and spins them around at high velocity, it can also do this with prisoners…
I also unlocked the Bio-tanks.
Power shortages should be a thing of the past as I’ve now unlocked the Nuclear reactor, these provide a huge amount of power and take up less space than the first generator. I also unlocked the disguised generator. Generators have a heat, so if they are found by investigators they will be considered evidence. I have placed all three of my power rooms pretty deep inside my “lair” so I don’t have to worry about this. Disguised generators take up the same amount of room as a normal generator and generate the same amount of electricity, I’ll just stick to the nuclear ones.
The brainwasher is great. It can be used by your minions to recover their Smarts (yellow) or it can be used on prisoners. It sucks the users brain out and washes it around in a giant globe of water, this is great for getting agents to forget any evidence they might have seen.
A few new traps were researched, the most important of these, I think, was the laser tripwire.
If you remember, way back on Monday, I had the trouble of people setting off my wind trap, but then walking to the side before it activated. The Laser trip-wire stretches across a corridor, any disruption activates whatever it is attached too. My wind trap is much more effective now.
One of the last pieces of research my minions uncovered was titled ‘Freaks’, it had a picture of a hand crawling out of what looked like the Bio-tanks… I have never encountered this before, I’m excited.
Since I now had the centrifuge and the mixer in the mess hall, I could now really get started dealing with agents who have seen too much. Around this point in the game the amount of enemies attempting to infiltrate your base sky-rockets, and I have often resorted to killing them. But now I had these two devices I had the ability to process pairs of infiltrators as well as lone agents. Quite a few interrogation devices result in death, the interrogation chair, the other research equipment, the bookcases. The mixer and centrifuge however confuse the agents causing them to forget everything they’ve learnt while in your “lair”. You can then happily send them outside with all the other agents who have yet to enter. As mentioned above there is also the brainwasher, but I’ll have to expand my archive before I can fit it in.
Things were going well, however I was about to suffer a huge setback.
Things were going full pelt both in my base, and on the world stage, the amount and type of agents attempting to gain access to my base were increasing rapidly. It all after a series of victories on the world map, the various countries started sending in soldiers, and some of them gained access deep into my base.
They were wreaking havoc, and all of my minions were being distracted or killed by them, allowing more to enter from the main entrance. My control room was almost completely destroyed, some of the new traps I had placed further into my base were destroyed,
They even destroyed my desk! After surviving by the skin of my teeth I had the arduous and expensive task of refitting my base. This wiped out a huge amount of my funds and I had very few minions left. Fortunately a lot of the ones who survived were my advanced minions, this meant I was able to start training immediately. By the end of the game I had just about recovered, even my funds were back on the up.
I have been planning some special traps in the hope that they will catch some of the agents. I’ve setup this trap:
But no-one has used it yet so I shall explain it later (if they ever use it). Slightly more successful was my plan to utilise the outside shack that originally contained my stronghold. I rebuilt a stronghold, but didn’t put any money racks in, instead I setup a trap.
Once triggered a cardboard cut-out pops up startling anyone near by, they then attempt to attack it and then find to their dismay that it isn’t a threat, this lowers their Smarts (yellow). It has the unfortunate side-effect of working on your minions as well as enemy agents, so I don’t like to use it much. But as this is outside it didn’t matter.
It had limited success, it worked properly but has no appreciable impact on the hordes outside my entrance. I’ll probably swap it tomorrow with something more deadly. Mwuhuhahaha.
There is an optional mission that has been available to me since almost the start of the game. Find and recover pieces of a totem pole. The story goes that travellers came upon a tribal society and took their totem pole, chopping it up into four sections. The leader of this tribe cursed the pieces, until the day they are reunited. After time spent investigating on the world map, special missions appear to recover these pieces. Whereas other loot has a positive effect on your minions, these pieces have a negative effect, so I keep them locked up in my Inner Sanctum. I have never completed this totally unnecessary objective. I have just now recovered a third section (it’s actually the fourth section.), I’m hoping I can complete it this time.
Will I find the last section of the totem pole?
Will I obtain the last piece of the puzzle and finally come up with my master plan?
What are Freaks?
And who is this woman clad only in a bikini?
Find out tomorrow…
Wow, a blog post that’s under 2000 words, haven’t seen that in a while…

Haha this gets better and better! Evil Genius 2 would be awesome but alas the studio has shut. Damn that!
Might have to try and get this at some point.
Haha a blog post under 2,000 words! A miracle
This is a great thing to read at lunch might I add.
Not been on my blog for a while due to being busy getting the Scout achievements etc to add to my blog! Hopefully do something tonight for it…
A company has bought the rights to Evil Genius, but they have yet to do anything with them. They should seriously stick it on all the major DD platforms, they could sell if for a pittance and make quite a lot of money. They could then use that to fund Evil Genius 2, so long as they feel they can do the original justice…
Also, Achievement Spammer!
[...] M_the_C A blog by Internet Nobody M_the_C « Evil Genius Week - Thursday [...]
Ohh now that sounds promising. Any idea when they bought those rights?
Yeah they could sell it for a fiver on steam and other places and reap profits because it still looks great. In fact they could probably get away with selling it for £10 if they really wanted to.
Yes, that would be epic haha. Would love to get it but its the getting hold of which is the problem.
Haha oh no!
At least I have all those nice new weapons now
(Just to let all know I got those achievements without hacking etc but with some help haha by a friend
)
According to Wikipedia, Rebellion bought the rights. Had a quick poke around their site but didn’t see anything about it…
I don’t know if you missed it but I posted a link to where it was been sold for £6.43.
TheHut.com
Or others.
Yep am downloading the demo now haha! Hopefully play that in a little while and see how I get along. May even just buy the game from that site tonight!
Thank you, so nice to see old games still flourishing haha!